Ƙaddara 2 - Matakan Ƙarfin Ƙarfin Mayya na Sarauniya
A cikin wannan jagorar, zamu rufe menene tafkin wutar lantarki don faɗaɗa Sarauniyar Witch a cikin Kaddara 2.
Matakan Ƙarfin da ake buƙata don faɗaɗa Sarauniyar Mayya ta gaba a cikin Ƙaddara 2
Mabuɗin mahimmanci:
-
- Karamin matakin (1350) - Matsakaicin Ƙarfin Ƙarfin Ƙarfi don abu na kayan aiki; wurin farawa don sababbin haruffa.
-
- m iyaka (1500) - Matsayin da babban faɗuwar faɗuwar rana ba haɓakawa ta atomatik ba; zubar da abubuwa masu ƙarfi a yanzu shine hanya mafi kyau don samun Ƙarfin.
-
- Karfin wuta (1550) - Matsayin da abubuwa masu ƙarfi ba su da haɓakawa; yanzu hanya daya tilo da za a iya samun Wuta ita ce daga abubuwan da ke gangarowa daga saman.
-
- zama (1560) – Matsakaicin yuwuwar Ƙarfin da aka samu daga sake saitin Pinnacle (ba tare da Ƙarfin Artifact ba).
A farkon Sarauniyar Witch, duk 'yan wasa za a haɓaka zuwa 1350, ba tare da la'akari da matakin ƙarfin su ranar da za a ƙaddamar da su ba. Wannan shi ne don tabbatar da cewa duk 'yan wasan za su iya tsalle kai tsaye cikin yakin, koda kuwa kwanan nan sun huta.