Incazelo yeqiniso elibonakalayo Okufanele ukwazi!

La incazelo yangempela kukhombisa ukuthi luhlobo lokudalwa kwezindawo ezingezona ezingokoqobo nezindawo ngokusebenzisa izithombe nemizwa eyenziwa ngamadivayisi ahlukahlukene wekhompyutha azi ukuthi sijabulisa kangakanani lesi sihloko ngokufunda lesi sihloko.

Incazelo ye-Virtual-reality 1

Incazelo yeqiniso langempela

Kwakha inqubo lapho izinqubo eziningi zibandakanyeka khona ezivumela izinto ezingokoqobo ezicatshangelwe futhi ezenziwe ukuthi zaziswe ngamadivayisi athile. Lezi zindlela zamakhompiyutha zivumela umsebenzisi ukuthi akhe umuzwa wokuthi ukuleso simo. Amadivayisi afana nohlobo lwamalensi amakhulu kakhulu asivumela ukuthi siqonde izimo eziphinde zenziwe ngokusebenzisa izithombe ezingokoqobo.

Lawa madivayisi ajwayele ukuhambisana namanye amadivayisi avumela umsebenzisi ukuthi ezwe nokunyakaza ngisho nokushisa kwendawo evuselelwe kabusha. Le nqubo ibizwa nangokuthi i-VR futhi yaqala ukuthandwa kakhulu maphakathi nawo-80.

Incazelo engokoqobo ihlobene nenqubo yokubona nge-3D. Leli fomu laziwa abaningi, lizama ukuvela imizwa yangempela yezindawo ezenziwe kabusha. Kwabacwaningi nochwepheshe bekhompyutha, incazelo yeqiniso ebonakalayo iqukethe izinhlelo zangempela ezenziwe.

Lapho umsebenzisi ecwiliswa endaweni engeyona eyeqiniso. Lokhu kwenziwa uhlelo lwekhompiyutha olulingisa lokho okubukayo ngokusebenzisa amalensi akhethekile. Amadivayisi wokubonisa wanamuhla ahluke kakhulu. Kusetshenziswa amasudi, amagilavu ​​kanye nemvelo yezinzwa ezilingisa isimo sezulu kanye nezindawo ezahlukahlukene ezizungeze iqiniso langempela.

Lokho umsebenzisi akubonayo ngedivayisi yomgwaqo yisikrini esikhipha ukuvikelwa kwe-stereoscopic. Ukubuka izithombe ezigqwayizayo zesimo esenziwe kabusha nesokucabanga. Abantu bazizwa iqiniso elifanayo elifana nokuthi babekhona kuleyo ndawo.

Incazelo ye-Virtual-reality 2

Izimo ezahlukahlukene ziyenziwa kabusha ezingasiza ngisho nabantu abahlangabezana nezinkinga zengqondo. Into ethokozisayo ngencazelo yangempela yeqiniso isetshenziswa emikhakheni ehlukahlukene yesayensi lapho ukulungiswa kwezithombe kusetshenziswa njengomthombo wokuxazulula izinkinga ezithile zezempilo nasezindaweni ezihlobene nemithi.

Umsuka Nomlando

Iqiniso elingokoqobo lizalwa umzuzu lapho kuqala khona ukuthuthukiswa kwezindiza yokundiza. Ukuthi uhulumeni wase-United States wayala ukuthi athuthukise iMassachusetts Institute of Technology MIT (Massachusetts Institute of Technology). Umqondo bekuwukuthuthukisa ukuqeqeshwa kwezindiza ezindizeni zamabhomu ngaphandle kwesidingo sokuqeqeshwa okuyisisekelo endizeni uqobo.

Lesi siphakamiso sazalwa ngemuva kweMpi Yezwe Yesibili cishe ngonyaka we-1945. Futhi lo msebenzi wabizwa nge- "Whirlwind". Ekugcineni yethulwa ngo-1951 kwathi ekupheleni kweminyaka yama-50 yaqala ukusetshenziswa njengesibonelo sokuqala. Yize ngesikhathi sokuthuthukiswa kwayo iphrojekthi yashiywa kaningana kwaze kwaba yilolo suku i-USAF yavumela ukuthi yethulwe ngaphansi kwegama elithi "Claude Project".

Kusukela ngaleso sikhathi iphrojekthi yasiza abashayeli bezindiza abaningi ukuba bathuthuke ngendlela ebonakalayo maqondana nezinhlobo zezindiza ngaphambi kokuphila ngokuqonda ngqo ezindizeni. Uphenyo luvumele ukudala amaphrojekthi amasha futhi ngonyaka we-1962 inkampani yaseMorton Heilig yethule iphrojekthi "yeSensorama". Okwakungumshini okhombisa izithombe ezibhekiswe ngamehlo ngobukhulu obuthathu nangendlela ye-angular.

Izinsizakusebenza zibuye zakhombisa imisindo ye-stereophonic, imiphumela yomoya, iphunga nemizwa ethintekayo. Futhi ibinesihlalo esingumahamba nendlwana esilingisa ukunyakaza. Ngo-1968 kwakhiwa "i-Sword of Damocles". Okuyisibonelo sangempela esingokoqobo esiveza isigqoko sokuzivikela okuthi lapho sibekwa simboze bonke ubuso.

Incazelo ye-Virtual-reality 3

Ikhombise izithombe zohlobo lwe-stereoscopic ngobukhulu obuthathu. Le phrojekthi yethulwe ngunjiniyela wezindiza u-Iván Sutherland. Ekupheleni kweminyaka yama-70, ithimba labacwaningi be-MIT, lapho unjiniyela u-Andrew Lippman ayekhona, lenza iphrojekthi ye- "Aspen Movie Map".

Lolu wuhlelo oluvumela umsebenzisi ukuthi athathe uhambo olubonakalayo lwazo zonke izitaladi zedolobha lase-Aspen.Lolu hlelo lubandakanya nokuxhumana nezakhiwo neminyuziyamu. Umsebenzisi angangena ezakhiweni futhi abone ukuhlangana kwangaphakathi.

Kanye nokuvakashela izindawo ezahlukahlukene ezihlobene nomlando wedolobha. Lolu hlelo lwenziwa ngenhloso yokwethula idolobha lase-Assen lisuka endaweni yokubuka izivakashi kubantu abakwazile ukulivakashela.

Ngo-1984 kwakhishwa i-capsule yeSensorium, eyayisepaki lokuzijabulisa "Amafulegi ayisithupha" aseBaltimore. Leli bekuyigumbi ebelinomfanekiso we-4D, kuhlanganiswe ukuqoshwa kwe-stereoscopic. Izihlalo bezinamandla okudlidlizela ngokuya ngezigcawu futhi zibe nemiphumela emihle abasebenzisi abahlobene nengqikithi yefilimu.

Kwakungu-1987 lapho inkampani yeNintendo inika abasebenzisi ikhonsoli ye- "Famicom 3D System". Ngasikhathi sinye, izimbangi zayo eziqondile uSega, wethule "i-Master System" emakethe, okwakungamakhonteyna anamalensi alingisa izinto ezingokoqobo futhi ahlukahluka ngokuya ngemiyalo nezimo ezidalwe ngokoqobo olubonakalayo.

Ama-90s avumela inkampani yakwaSega ukuthi yethule isigqoko sokuzivikela noma i-HDM ebizwa ngeSega VR. Bekubandakanya isikrini se-LCD namahedfoni we-stereo avumela ukuxhumana ngendlela ye-arcade futhi exhunywe kuma-consoles wegeyimu yevidiyo. Ukukhishwa emakethe kwakungo-1993, akubanga nokwamukelwa okwakulindelwe ngabadali bayo futhi akuzange kuthengiswe ngobuningi.

Le nkampani efanayo yethulwa ngo-1994 iSega VR 1. Kwakuyisithuthuthu sokunyakaza esithuthuke kakhulu ngaleso sikhathi, sasiqukethe isigqoko sokuzivikela esinemidwebo emithathu evumela ukuhamba kwekhanda ukuthi kulandelwe. Yayinobuhlakani obukhulu kepha, njengaphambi kwayo, ayizange ibe nomthelela obulindelekile emakethe.

Eminyakeni embalwa kamuva, inkampani yeNintendo yakhuthaza "i-Virtual Boy" emakethe, kwakuyisigqoko sokuzivikela esifana naleso senkampani yaseSega. Bekuqukethe isikrini se-monochrome esingenza isenzo sangempela, singenakho nokwamukelwa okulindelekile nakho. Ngawo lowo nyaka inkampani yakwaForte yethula isigqoko se-HDM esibizwa nge-VFX1.

Lesi sigqoko sokuzivikela sinemifanekiso ye-stereoscopic evumela ukulandela ukuhamba kwekhanda nezinye izinhlelo zokusebenza ezizwelayo nezomsindo.Iminyaka eyishumi ka-2000 kuze kube yiminyaka yangemva kuka-2010 yavumela izinkampani ezahlukahlukene ukuthi zenze izinhlobo zezigqoko zokuzivikela noma i-HDM.

Zazingaqondiswanga kuphela kumfashini womdlalo wevidiyo, kepha nakwezinye izindawo. Ama-consoles ahlukahlukene afana ne-PlayStation VR, i-HTC, i-Nintendo Vr aqala ukuxhumanisa amakhonsoli wabo wegeyimu yevidiyo nama-HDM.

Incazelo ye-Virtual-reality 4

Umqondo bekuwukukhuthaza ukusetshenziswa kwezigqoko zokuzivikela ezinikezwa ukujabulisa kakhulu imidlalo. Kodwa-ke, lolu hlobo lwedivayisi aluzange lube nomthelela lapho konke okunye ukududuza okuyisisekelo okugcina iqiniso elilula elingacwilisiwe libe nalo.

Isisekelo seqiniso elibonakalayo

Imigomo eyisisekelo yale ndlela iqukethe ngokuyisisekelo ekucabangeni kweqiniso elenziwa maqondana nomsebenzisi kanye nalolo oludala iqiniso langempela. Lokho wukuthi, ukubheka futhi wazi ngokujulile ukuthi incazelo yangempela isebenza kanjani. Kubalulekile ukwazi imvelo yomsebenzisi kanye nemvelo ebonakalayo; ngalokho kufanele sazi izici ezithile.

Izakhi eziyinhloko

Kukhona into yokushintshanisa ebizwa nge-interface. Okhiqiza wonke amathuluzi abukwayo nawezinzwa asiza umsebenzisi ukuthi agcine ukuxhumana nezithombe ezisebenzisanayo ze-menar. Umsebenzisi wenza izenzo ezahlukahlukene lapho i-interface ibamba iqhaza elibalulekile. Oxhumana naye umsebenzisi akukhona nje ukubukwa.

Ngokusetshenziswa kwemishini ephelele efana nesigqoko sokuzivikela, isudi namagilavu ​​(abizwa nge-HDM). Umsebenzisi angaphatha izinhlelo ezahlukahlukene ezimholela ekuxhumaneni nezinhlobo ezahlukahlukene zeqiniso elibonakalayo. Lolu limi olukhona phakathi komsebenzisi neqiniso langempela livumela ukusebenzisana. Izenzo zifakwe amakhodi yi-interface futhi zivumela ukufeza izimo ezibukwayo bese kuthi ukusebenzisana okuthintekayo kubheke kumsebenzisi.

Imodemodality

Siqukethe into evumela ukuthi inikezwe umsebenzisi ngesikhathi senqubo yokushintshisana. Imizwa ehlukahlukene yomzimba edluliswa ngeziteshi ezixhunywe kuzinzwa ezibukwayo nezithintekayo. Le nqubo ibizwa ngokuthi yi-multimodality.

Incazelo ye-Virtual-reality 3

Kuyisizo esivumela ukushintshaniswa ngasikhathi sinye kwemizwa phakathi komsebenzisi nasendaweni ebonakalayo. Isicelo sikuvumela ukuthi wakhe isithombe sangempela sesimo. Ukunikeza ezinye izimo eziyingozi lapho uzama ukwandisa amazinga engozi.

Le mizwa edalwe yi-multimodality iyona eyenza iqiniso langempela libe yindlela yokubheka okungokoqobo kumazinga ahlukile kunaleyo eyiqiniso maqondana nomhlaba wangempela. Lolu hlobo lwesicelo lusetshenziswa ezindaweni ezahlukahlukene zesayensi nobuchwepheshe. Sizobona ukusebenza kwayo ngokuhamba kwesikhathi.

Kuyini ukucwilisa?

Emhlabeni weqiniso elingokoqobo, ukucwiliswa noma ubukhona buchazwa njengeqiniso lapho umsebenzisi ekhona endaweni efanayo nomuntu noma into. Ngenkathi ngokomzimba usezweni langempela. Ukuvela kweqiniso elingokoqobo kuvumele izinqubo zobuchwepheshe ezichazwe kabanzi ukuthi zithuthukiswe kusuka kuma-90's.

Ngendlela yokuthi ukucwiliswa kuvunyelwe ngokwengeziwe ukuchaza isipiliyoni sababambe iqhaza endaweni ebonakalayo. Ukucwiliswa kukhipha umsebenzisi eqinisweni lakhe langempela nakweqiniso elidaliwe. Ngale ndlela umuntu uzozithola esesimweni esingokoqobo noma endaweni lapho empeleni engokomzimba kwenye. Abanye abasebenzisi bazizwa bengajwayelekile ngemuva kokubuyela emhlabeni wangempela.

Lolu shintsho olusuka kokungekho ngokoqobo luye kwangempela lubizwa ngokuhamba. Abaphenyi bathi kuthatha imizuzwana embalwa ukubuyela eqinisweni. Abasebenzisi bazizwa bexakile. Kufanele uhlele ingqondo yakho nomcabango wakho ukusungula izinzwa ezintsha empeleni. Abaphenyi bakuchaza "njengokukhohlisa okubonakalayo kokungalamuli."

Ukucwiliswa kudala amaqiniso emicabangweni yomsebenzisi ethathwa njengeyangempela ngesikhathi sokucwiliswa kuwo. Esinye sezici zale nqubo simelelwa ukuxhumana kwayo ngesikhathi sangempela, umbono we-stereoscopic, amazinga wohlaka (afana kakhulu ezithombeni neqiniso) kanye nesinqumo esivezwa ngezikrini ze-panoramic.

Izinhlelo zokucwiliswa zenziwa izinkampani ezahlukahlukene zamakhompiyutha futhi enye yezinhlobo ezivumelaniswe kangcono nezidingo zabasebenzisi yileyo ebizwa ngokuthi yiCave, eyenziwe nguCroz-Neira et al. Yaqala okokuqala ngonyaka we-1992 futhi yakwazi ukunikeza izithombe nemisindo enesinqumo esiphezulu se-3D.

Amadivayisi

ICave yayiyithuluzi elisebenzayo elalisetshenziswa iminyaka eminingana futhi livumela ukuthuthukiswa kwama-simulators obunye ubuchwepheshe. Luhlobo lwemojuli noma i-cubicle ezungezwe izikrini lapho kukhonjiswa khona umhlaba obonakalayo. Isici esiyinhloko salawa makhabethe ukuthi angasetshenziswa abasebenzisi abaningana ngasikhathi sinye.

Eminyakeni edlule, lolu hlobo lohlelo belulokhu luguquka kancane kancane. Ngawo-2000 kwaqalwa izinhlelo ezazibizwa ngokuthi zingacwilisi. Ngakho-ke umsebenzisi akazange aphoqelelwe ukuba abe ngaphakathi kwengubo ukuze athole noma ahlanganyele namaqiniso angokoqobo.

Ukuthuthuka kwalolu hlobo lohlelo kuholele izinkampani eziningi ukuthi zenze imidlalo yamavidiyo. Lapho abantu abasha behlangabezana namaqiniso amaningi ngaphandle kokusebenzisa izibuko noma izinto ezibukwayo. Imidlalo yevidiyo iyindlela echaza kunazo zonke yokwenza umqondo wenqubo ebonakalayo yangempela.

Incazelo ye-Virtual-reality 4

Ukuhlukaniswa okukhiqizwa ngokoqobo kwencazelo yangempela kunekhwalithi engenakuqhathaniswa. Abasebenzisi bangagcina baze babe nezinkinga zokuphefumula noma zohlobo lokukhathazeka. Lesi simo siholela abacwaningi ukuthi babheke ukwakhiwa kwamathuluzi okucwilisa. Kuya ngokuphepha.

Njalo ngonyaka ukulingisa kuba ngokoqobo ngokwengeziwe futhi "ukuba khona" kuba yingozi kakhulu. Abasebenzisi bathola ukuba namazinga weqiniso wangempela acishe afane nalelo leqiniso. Isigqoko sokuzivikela noma ilensi ye-virtual reality HDM. Inikeza ngemininingwane eminingi eguqula futhi ifake izinzwa zokubona nokuthinta. Umsebenzisi uzizwa ngqo ngokwehlukile kweqiniso.

I-navegation

Ifana kakhulu nokucwiliswa, kuyinqubo eholela umsebenzisi ukuthi abheke ukuthuthuka nezikhathi zeqiniso elibonakalayo ngendlela yokusebenzisana. Ngamanye amagama, kusungula izimo zokucwiliswa, ukucwiliswa noma ukucwiliswa okungatheni ngokususelwa kubukhulu obuthathu, lapho isikhathi nendawo kuvame ukuzwakala ngathi kusempilweni yangempela.

Izindlela ezahlukahlukene zangempela ezibonakalayo zixhunywe esikhaleni esilinganayo. Nge-HDM, amagilavu ​​namasudi. Umuntu uhlangabezana nezinguquko ezinkulu esimweni sobukhulu. Ukuzulazula kunikeza ukuzwa kokufuduka kulezi zikhala ezinamacala amathathu, okunikeza izindawo ezahlukahlukene noma imihlaba ebonakala ingokoqobo.

Kodwa-ke, iqiniso elibonakalayo elingacwilisi lisetshenziswa futhi ngabantu abaningi abanesidingo sokusebenzisa izigqoko zokuzivikela noma izingilazi. Zenziwa ngesikrini lapho ukunyakaza kwenziwa khona nge-2D. Ngokunjalo, umsebenzisi uhlangabezana nokuzulazula kepha emazingeni angekho ngokoqobo kakhulu kunalawo ahlobene neqiniso elicwilisiwe.

Incazelo ye-Virtual-reality 5

Yize ukukhuliswa kweqiniso langempela emidlalweni yevidiyo kungakafiki ngokuphelele. Namuhla amakhonsoli amaningi wegeyimu yevidiyo anikela ngokufana namaphakeji awo we-console. Amadivayisi wokucwilisa athengwa ngokwahlukana yizinketho ezingathengwa ngenye imali, futhi lapho kukhona isikhungo sezinzwa sencazelo yangempela yeqiniso.

Lobu buchwepheshe buyabiza ngandlela thile kubantu jikelele. Finyelela namuhla isudi elula yama-HDM noma amagilavu ​​ukuze uzizwe ngamaqiniso emidlalweni yevidiyo. Kwenziwa kuphela kubantu abangakwazi ukukhokhela izindleko zayo eziphakeme. Kungakho inkinga lapho ukuminyana kungakwenzekanga khona.

Izindleko zokukhiqiza zalawa madivayisi futhi ikakhulukazi ubuchwepheshe bokuzulazula namadivayisi wokucwiliswa aphezulu aphezulu. Intengo yekhasimende ibonakala ngendlela ebalulekile. eshiya ukungabaza Ikusasa leqiniso elibonakalayo

Kodwa-ke, ukwenziwa kwangempela kwencazelo yangempela kwenziwe ngokuxhuma emidlalweni yevidiyo ngamanethiwekhi. Ukuze namhlanje ukwanda kokuxhumeka ku-inthanethi kungabonakala. Nsuku zonke izinkulungwane zentsha zixhuma emidlalweni yevidiyo ngendlela ebonakalayo futhi ngasikhathi sinye zingancintisana nabadlali bakwamanye amazwekazi emhlabeni.

Ukusetshenziswa kweqiniso elingokoqobo

Kuliqiniso langempela ukuthi imidlalo yevidiyo ibingumsebenzi lapho incazelo yangempela ibe nomthelela omkhulu. Ngakolunye uhlangothi, lobu buchwepheshe busetshenziswa njengelinye ithuluzi ezindaweni ezahlukahlukene zesayensi. Imisebenzi eminingi yobungcweti emphakathini wanamuhla ithuthukisa izinqubo lapho inzuzo eyishumi nanye ngokuqondile kwincazelo yangempela.

Incazelo ye-Virtual-reality 6

Umuthi

Ekuthuthukisweni kwamasu amasha wokuhlinza, umuthi uthatha izinyathelo ezinkulu futhi kulokhu usebenzisa iqiniso langempela njengethuluzi elisebenzayo. Ezihlalweni ezahlukahlukene emanyuvesi emazweni athuthukile. Ukuqaliswa kwezinqubo zokuhlinza ngokususelwa kwencazelo yangempela yeqiniso kuyenziwa.

Ukuhlanganiswa kwezinqubo kuvumela odokotela abahlinzayo besikhathi esizayo ukuthi banqume izinqubo okufanele bazenze ngesikhathi sokuhlinzwa. Izithombe ezicacile nemizwa efana neyomzimba womuntu ithuthukiswa nge-HDMI namagilavu ​​abonakalayo. Le mikhuba iyefana kakhulu futhi odokotela bangenza inqubo efanele yokuhlinzwa. Ngisebenza njengodokotela ohlinzayo wokuqeqesha

Yize izindlela zokufundisa ngokufundisa zishintsha maqondana nemikhuba kwezinye izindawo zemithi. Ithuluzi leqiniso langempela lisungula izenzo ezivumelanisa ukufundisa futhi ziholele emiphumeleni engcono ekungeneleleni kokuhlinzwa.

Yize inqubo iye yaba nokugxekwa kwayo kochwepheshe nodokotela abanolwazi. Indlela yokufundisa eneqiniso elibonakalayo isetshenziswe kuphela kwamanye amanyuvesi abekwazi ukutshala kulobu buchwepheshe. Izindleko eziphakeme zokuqaliswa kwayo ziyivimbela ekubeni yingxenye yokuqukethwe okusebenzayo kwamakharikhulamu emithi.

Ngakolunye uhlangothi futhi iyingxenye yenkimbinkimbi yenqubo. Kuyo kunzima ukufundisa. Ukuthuthukiswa kwenqubo kuqukethe izigaba eziningana lapho uchwepheshe okhethekile kufanele aqale afundise ukuthi alulawula kanjani lolu hlobo lwesixhumi esibonakalayo. Kamuva thuthukisa izinqubo zokuhlinza Lapho uthisha wezokwelapha ahlobanisa ukufundiswa komkhuba neqiniso elingokoqobo.

Incazelo ye-Virtual-reality 6

Kodwa-ke, konke ukusetshenziswa kwe-VR (i-Virtual Reality) akugxilanga endaweni yokuhlinzwa. Izindawo ezinjenge-anatomy nolwazi lomzimba womuntu zikuvumela ukuthi usebenzise ithuluzi langempela lencazelo. Ezinye izakhamizi zenza umsebenzi wazo wokufunda zisebenzisa le nqubo. Amahora amaningi omsebenzi wethiyori enziwe lula emakamelweni okungenelela.

Ngakolunye uhlangothi, ubuchwepheshe busetshenziswa ezindaweni zemitholampilo nezobuchwepheshe. Ihlobene ikakhulukazi nokusekelwa kokuxilongwa. Intuthuko ibonakele kulo mkhakha maqondana nokulungiswa nokwelashwa kwezifo zengqondo. Ukulingisa kukuvumela ukuthi uphinde wenze isithombe ngokunembile. Ngamanye amagama, abasebenzisi bangaxhumana nezithombe eziseduze neqiniso.

Ukukhiqizwa kwemininingwane ehlukahlukene nolwazi olwenziwe inqubo ebonakalayo yangempela kuvumela odokotela ukuthi bacabangele izakhiwo ezahlukahlukene nezingxenye zomzimba womuntu. Ukwakha izinkomba ezizocacisa ngokuxilongwa okuqondile. ongasiza ku-

Kuzicelo zezokwelapha, izinqubo eziningi zokwelashwa zikwazile ukusungula amapharamitha ajwayelekile asetshenziselwe ukuchaza ukuxilongwa endaweni ye-traumatology, dermatology kanye nokwelashwa kwamazinyo. Inqubo yokuhlinza eyenziwe ekufundiseni imithi ibiyisihloko esibalulekile emkhakheni wocwaningo.

Yize kwakukhona amanyuvesi amaningana azama ukusebenzisa lobu buchwepheshe njengendlela ethile yokwenza ngezifundo. Akukwazanga ukufaka esikhundleni inqubo e-situ. Amakhono athile abantu athuthukiswa enkambisweni yangempela kwesinye isikhathi kunzima ukuwafaka esikhundleni.

Endabeni yezokwelapha futhi ikakhulukazi ukuhlinzwa, okucacisa kakhulu futhi okucacile lapho kwesinye isikhathi kungashintshwa yiqiniso langempela. Yize ngendlela elinganiselwe ngenxa yobunzima bezinhlelo zomzimba womuntu. Lokho akuvumeli ukudala Amamodeli eDatabase kwi-Computer Science engakwazi ukuzivumelanisa nalolu hlobo lobuchwepheshe.

Imfundo

Ukuhlolwa bekulokhu kwenziwa kulo mkhakha kusukela ngeminyaka yama-90. Ukuhlolwa kokuqala kwenziwa endaweni ye-physics. Lapho bekuzanywa khona ukukhombisa imibono ethile ngemifanekiso ebonakalayo yezinqubo zomzimba. Kodwa-ke, kwezinye izindawo kuyenziwa ngenhloso yokuvuselela izinqubo zokufundisa.

Umqondo akukhona ukufaka esikhundleni sothisha ezindaweni ezithile ezisebenzayo. Ukusebenza kwayo kuthuthukiswa ngenxa yezizathu zokusekelwa ezindaweni ezithile zenkinga, njenge-biology, i-physics, i-chemistry kanye ne-geography. Siyasilela uma sizama ukusebenzisa izinkulungwane zamakhasi sichaza ukusetshenziswa kweqiniso elibonakalayo kwezemfundo.

Kunezindawo eziningi lapho ubuchwepheshe obungasetshenziswa khona kwezemfundo. Kubalulekile ukusho ukuthi inqubekela phambili kulolu daba ayithuthuki kahle. Ukugxila kwangempela kwencazelo yangempela kubhekiswe ngqo kumageyimu evidiyo.

Ubuhlobo bufunwe lapho abantu abasha bangafunda ngandlela thile. Imiqondo nezici zezindawo nezinhlamvu zomlando ngokusebenzisa iqiniso langempela. Kodwa-ke kwamanye amanyuvesi le ndlela isuselwa ekuthuthukisweni kobuchwepheshe.

Abafundi abaningi besayensi yamakhompiyutha bethule emakethe yezwe lamakhompyutha nangezinkampani ezithuthukisa ubuchwepheshe. Ukuqamba okuhlobene neqiniso elibonakalayo. Imibono yamanje yokuthuthuka nokuthuthuka kwesoftware. Inezimpande zayo ezihlalweni zesayensi yamakhompiyutha emanyuvesi omhlaba, ikakhulukazi e-United States, China naseJapan.

iqiniso langempela

Ubumnandi nokuzijabulisa

Okuthile okuqale njengesilingo esilula, namuhla sekuguquke kwaba uhlelo oluye lwavumela abantu abaningi abahlukahlukene ukuthi balusebenzise njengendlela yokwethula izinhlobo ezahlukahlukene zokuzijabulisa. Kuzo zonke izingxenye zomhlaba, ukuzijabulisa kwabantu kuyingxenye yomhlaba odala imisebenzi enenzuzo enkulu kwezomnotho.

Emhlabeni we-cinematography kanye ne-computing, siyabona ukuthi muva nje kufakwa amaqiniso wangempela online. Amanye amafilimu amafushane enzelwa ukukunikeza abasebenzisi.Angaxhunywa kumadivayisi wabo we-Smartphone noma nge-PC yabo.

Ukuthengiswa kwamakhamera weGo Pro kufaka phakathi kwezicelo zayo okujabulisa kakhulu okubizwa nge-360. Le yindlela yokuthatha ama-video shots ngobubanzi bama-degree angama-360. Ngokusebenzisa ama-HDM ekhaya, amavidyo abonakalayo ayaziswa ngenye indlela futhi ebanzi. Kusondela ekubukeni kucishe kube isibhamu sangempela.

Ubuchwepheshe obungu-360 buvivinywa ngabo kumabhayisikobho ahlukahlukene.Izithombe zivumela umuntu ukuthi abuke indalo ebonakalayo enikeza isithombe sokuthi usezindaweni ezithile ezibonakalayo. Izwe lokuzijabulisa lifuna indlela yokusebenzisa iqiniso langempela ngezindlela ezahlukahlukene.

Ifilimu elifushane elibizwa ngokuthi "Isiqhingi sezinja" libonisa lolu hlobo lokudala. Abasebenzisi bahlangabezana nezimo ezicishe zibe khona uma bebuka okufushane. Emapaki ahlukahlukene wokuzijabulisa emhlabeni wonke, ungabona ama-CAVES athuthukisiwe lapho igumbi elincane lihlala abantu abangaphezu kwama-40.

Babhekana neqiniso, bahamba emahlathini, ezingwadule nasemadolobheni. I-interface igcwele ngokweqile futhi umuntu ngamunye ohlezi esihlalweni sezingalo angazizwa ngokoqobo ukunyakaza, umbono, izinga lokushisa nesimo sezulu. Igumbi linikeza ukunyakaza esihlalweni ngasinye sezingalo futhi umsebenzisi azi iqiniso langempela ngokuseduze.

Kuyisistimu ebiza kakhulu kepha abasebenzisi bafuna ukuzwa okwehlukile. Eminye imidlalo yevidiyo izamile ukuletha amaqiniso alula empilweni. Banikeza ukuhamba nokuthinta okuthintekayo kuzilawuli, ezixhunyaniswa ngasikhathi sinye nemisindo ecishe ibe khona.

Emidlalweni yevidiyo

Iziduduzo zokuqala zomdlalo ezaphuma ngasekupheleni kweminyaka yama-80 zavula umhlaba wokuhweba ngemidlalo ebalulekile yokusebenzisana. Ukuvela kwabo kufinyelele emazingeni aphezulu entuthuko. Namuhla siyabona ukuthi mingaki imidlalo yevidiyo exhunywe kokungokoqobo.

Ingxube yobuchwepheshe be-3D nobama-360. Bavumele abasebenzisi, ikakhulukazi abantu abasha, ukuthi bafinyelele emazingeni eqiniso elibalulekile elibonakalayo. Izinga okutholwe ngalo ihluzo lemidlalo yevidiyo lifana kakhulu nezithombe zangempela. Ezinye izinkampani zithuthukisa ama-virtual consoles futhi sibonile ukuthi imidlalo efana neFllout 4Vr.

Lezi ziduduzo zikuvumela ukuthi ucishe wenze i-teleportation ifane nokuthi yayisempilweni yangempela. Umdlalo wevidiyo weDoom VR ungomunye osebenzisa ihluzo ezinhle, ukufinyelela kubadlali noma kubahlanganyeli. Amaqiniso athakazelisayo kakhulu futhi achazwe kahle. Izilingisi ezinjengalezo ezisetshenziswe kwifomula 1 ziveze imibono yazo kubashayeli bezindiza abathi ukushayela kucishe kufane neqiniso.

Ngakho-ke intuthuko enemibono yokwakha ukuzijabulisa kwabantu abasha. Kulezi zikhathi sekube uhlelo lokuhlela izenzo ezithile ezindaweni ezahlukahlukene zobungcweti. Imidlalo yokuqala yevidiyo yalolu hlobo yethulwe njenge-PlayStation VR, eyayinezinzwa zokunyakaza.

Ikhonsoli inikeze ukuzimela ezindaweni ezahlukahlukene ezibonakalayo. Ukuthuthukiswa kwale khonsoli kuvumela ukuvula inkambu yokusebenzisa ubuchwepheshe kuma-PC. Kepha kuze kube manje akukaze kutholakale ukuziphendukela kwemvelo okungaxhumanisa ubuchwepheshe obubonakalayo namakhompyutha.

Namuhla kunamakhonsoli amancane aletha ubuchwepheshe ezingeni eliphansi kepha anezithombe nokubukeka okubalulekile. Sikhuluma nge-XBOX One. Lapho ungabona khona izinga elithuthukisiwe lobuchwepheshe, izithombe ezibalulekile nezichazwe kahle kanye nezenzo zangempela ezibonakalayo ezithakazelisayo.

Umkhuba ukufinyelela emazingeni eqiniso elibonakalayo eliseduze neqiniso futhi weqe ngisho namazinga omcabango ongacishe uthuthele abasebenzisi imihlaba emikhulu nezindawo. Okuthile okufunwe ngentuthuko nokujwayela i Izinhlelo zokusebenza zeselula,ukuze wakhe enye indlela esebenzayo.

Ekwelapheni nasekuvuseleleni

Yize besichaze umthelela wakho kwezokwelapha, besifuna ukushiya lokhu kuhlaziywa eceleni ukuze sichaze ukuthi incazelo yangempela isetshenziswe kanjani ezindaweni zokwelashwa kwengqondo nokuvuselelwa. Amadivayisi we-HDM asiza kakhulu ukudala ukuhlanganiswa. Ngalo mthombo ezinye iziguli zithole imiphumela emihle ezindabeni zokwelashwa kwengqondo.

Kuluhlelo lwenoveli oluvimbela isiguli ukuthi sishiye isimo saso sokungenzi lutho. Yenza kusebenze ukugqugquzela ngokusebenzisa imizwa yezimoto ethunyelwa ebuchosheni ngemifanekiso eyenziwe. Ngendlela efanayo, imiphumela itholakele ezigulini ezigula ngengqondo ezidinga ukuqonda ama-phobias athile.

Ukwelashwa okusetshenziswe ngokoqobo olungokoqobo kusizile nokusiza abantu abanenkinga yokudla, esimweni seziguli ezinokwesaba izindawo eziphakeme noma ezindiza ngendiza. Kusebenze kakhulu njengosizo lokwelapha. Lapho izithombe zisetshenziswa emhlabeni obonakalayo lapho isiguli sinokwesaba okuthile.

Imiphumela lapho ubhekene neqiniso iphenduka ngokubikezela okuphezulu kokuthuthuka. Ngokufingqa, ochwepheshe balungiselele umbiko olula lapho bachaza ukuthi yiziphi izinzuzo zokusetshenziswa kweqiniso langempela emithini ethile, ake sibone:

  • Ukulawulwa okukhulu kwesikhuthazi
  • Izinhlobo ezahlukahlukene zinikezwa ukuphendula ngokwesaba.
  • Ukulawulwa kwezimo eziyinkimbinkimbi kakhulu
  • Ukukhiqizwa kwezinhlobonhlobo zezinzwa,
  • Ukuzwa okwengeziwe kwephunga, ukuthinta nokubona.
  • Ukulawulwa kombono wejometri nowendawo ezimweni.

Ngokusho kochwepheshe, ubuchwepheshe obusetshenziswe ngale ndlela bufuna ngandlela thile ukuthola imiphumela egculisayo. Phakathi kwabo basho ukwanda kokuziphatha okuyinkimbinkimbi lapho iziguli zigwema ukwesaba okuqhubekayo noma i-phobia. Ukubhekana namaqiniso adala ukwesaba ngendlela engeyona eyeqiniso. Ukufaka izigaba ezahlukahlukene lapho kancane kancane kuguquka ngendlela enhle.

KuSoftware

Ukukhwabanisa kwesinye isoftware ukuthuthukisa amafomu amasha wokufaka isicelo bekubalulekile. Ikakhulukazi lapho lolu hlobo lobuchwepheshe lusetshenziswa ezindaweni ezibonisiwe. Ukwakhiwa kwesoftware uqobo kwenziwe ngaphandle kohlelo lwe-HDM ezinhlelweni ze-Steamvr. Okuqukethwe kwedijithali kuguqulwa kakhulu ukuthola imiphumela esiza ukuthuthukisa ukusetshenziswa kwezinhlelo ezithile.

Ama-editions ezinhlelweni ezahlukahlukene ezinjengeSidefx Houdini, iBlackmagic Fusion 9, iMaxon Cinema 4D, i-After Effects, i-Autodesk Maya, i-Adobe, i-Adobe Premiere Pro, phakathi kokunye. Bavumela ukuguqulelwa kwabo kwama-editions ekuchazeni amadivayisi weqiniso wangempela. Lapho bakha khona futhi bakhiqize okuqukethwe kwepulatifomu efanayo.

Ngalo mqondo, imidlalo yevidiyo esuselwa kuhlelo lwe-Steam VR noma i-Unreal engine VR isebenzisa imidlalo yokusebenzisana lapho iqiniso elingathandwa kwabathelisiyo lakha indlela entsha yokwazisa iqiniso langempela. Noma kunjalo, kuzingxenyekazi zenethiwekhi ezahlukahlukene njenge-YouTube. Ungabona ukuthi kunamavidiyo afakiwe kusetshenziswa okungokoqobo okungu-360.

Lawa mavidiyo abhekiswe ikakhulukazi kuzinhlelo ezithile ezifana ne-Steam VR. Amavidiyo ngokwawo avumela umsebenzisi ukuthi axhumane namaqiniso angokoqobo asondele kakhulu emhlabeni wangempela. Kukhona enye isoftware efana ne-Adobe Audition 50 noma iFinal Cut Pro X. Lapho kufunwa ukuhlanganisa umsindo wamavidiyo angama-360 ubhekise kuzungeze uhlobo lomsindo. Kubandakanya ama-callout nezingxoxo eziphelele ezinemisindo ehlukahlukene.

Amaqiniso ahlukahlukene ahlukahlukene

Izinhlobo zamaqiniso abonakalayo akhona njengamanje adala ukwehluka kwezenzo ezindaweni eziningi. Sesibonile ukuthi zisetshenziswa kanjani ezindaweni ezihambisanayo futhi zinikeze izixazululo kusayensi. Kepha kuhlale kubalulekile ukwazi ukuthi yiziphi lezo zinhlobo ezahlukahlukene zangempela ezibonakalayo.

Ama-avatar

Lolu hlobo lweqiniso elibonakalayo lusungula amapharamitha wokuziphatha kubantu ekucatshangwa ukuthi banobuntu kodwa ngendlela engeyona eyeqiniso. Lawa maqiniso angempela asebenza ngokunikeza ezinye izindlela zomsebenzisi ukusetshenziswa kwazo. Okokuqala, athuthukiswa anendawo ebonelwe ngaphambili futhi anqunyelwe uhlelo noma ikhompyutha.

Bese kuba khona ama-avatar okwenziwa ngekhophi lomsebenzisi uqobo. Kusetshenziswa ukuqoshwa kwevidiyo komuntu ofanayo. Ngakho-ke uhlelo lunquma i-avatar ehlobene nezici zomzimba zomsebenzisi. Lolu hlobo lweqiniso langempela kwesinye isikhathi lusiza ukuthuthukisa ubudlelwano phakathi komuntu nekhompyutha.

Kuyithuluzi lomsebenzi ongena ngokwengeziwe elaphuka ngesikimu sobudlelwano nekhompyutha yedeskithophu. I-avatar yakamuva ingatholakala ngethuluzi le-Facebook VR. Iklayenti noma umsebenzisi angathuthukisa umlingiswa osuselwa ezithombeni ezahlukahlukene ezishicilelwa kuphrofayili yakhe kwinethiwekhi yokuxhumana nabantu.

Lo mlingiswa uzoba nazo zonke izici zomuntu kepha angahle angafani ngokomzimba nomsebenzisi woqobo. Esikhundleni salokho, ngokusebenzisa isoftware exhumanayo, isithombe esifana kakhulu nesomsebenzisi siyakhiwa.

Izilingisi

Ithathwa njengenye yedivayisi ebaluleke kakhulu futhi esetshenzisiwe nezinhlelo ngokoqobo olubonakalayo. Ngokuvamile zenziwa ngamadivayisi wokuqhuba. Umsebenzisi usungula ukulawula imoto ngendlela efanayo naleyo abezokwenza ngayo empeleni.

Isistimu yesiteringi ifaka i-gearshift lever, i-accelerator brake clutch nazo zonke izinto eziqukethe i-handle stand emotweni. Into ethokozisayo ngale simulator ukuthi ingasetshenziswa cishe ezimotweni ezihamba kakhulu kufaka neFomula 1.

Ukuphathwa kuthathwa njengokufana kakhulu neqiniso, ngokunyakaza kwangempela nomuzwa wokubhaka amabhuleki ohambisa umgibeli phambili. Iphinde idale ukuzwa ukushesha ngokuhambisa umuntu emuva.Izilingisi ziyenziwa ukuthola nokuqonda ukuthi imithelela ingabalimaza kanjani abantu ngesikhathi sokushayela.

Futhi ukuthuthukisa izindlela ezintsha zokuphepha kokushayela. Izithombe zikhonjiswe ku-3d futhi zifana nezindawo zangempela nezingezona ezingokoqobo. Idalwe ngamaphethini obunzima nezimo eziyinkimbinkimbi. Kuzona umshayeli kufanele azixazulule ngokushesha. Ukwandiswa kwalolu hlobo lwama-simulators kufinyelele emazingeni abanzi kakhulu.

Ubuqiniso bemiklamo bucacisiwe futhi izithombe zingokoqobo. Izinqubo zokudala zisebenzisa izithombe ezakhiwa kamuva ku-3D ukusungula iqiniso elifana ncamashi neleqiniso.

Okwekhompyutha

Incazelo yangempela yama-computer izama ukukhombisa umhlaba ngobukhulu obuthathu. Kuboniswa kusikrini sekhompyutha esijwayelekile. Izinyathelo zokuqala nokuhlolwa kuzalwe ngokwakha imidlalo ethile yevidiyo lapho umsebenzisi angazazisa khona izithombe ngendlela egcina umuzwa wokuba sezweni elinezici ezintathu.

Omunye wemikhawulo yalolu hlobo lweqiniso langempela lamakhompyutha. Imelelwa ukungabi banzi ekubukeni kwe-panoramic. Ngamanye amagama, lapho umsebenzisi ephenduka futhi ebheka ngaphandle kwesikrini. Umphumela wezinhlangothi ezintathu ulahlekile. Ngamanye amagama, umkhawulo wobuqiniso ubuka kuphela isikrini.

Ukucwiliswa okungokoqobo

Sesivele sibonile okushiwo ukucwiliswa, okungenye yezindlela ezibaluleke kakhulu namafomu weqiniso elibonakalayo. Kepha futhi kuyinto eyingxenye yalolu hlelo. Ukwakhiwa kwesixhumi esibonakalayo esithuthukisa izithombe ezivezwe kuma-HDM. Basiza ukuhlukanisa umsebenzisi neqiniso langempela.

Ukusebenzisana komuntu nomshini kusondele ngokuphelele eqinisweni. Ukunyakaza nezikhala akunqunyelwe. Umuntu angenza lo msebenzi endaweni enkulu lapho angahamba khona, agijime futhi enze noma yikuphi ukunyakaza ngokukhululeka. Lolu hlelo lubandakanya ukunyakaza okuhlobene nezinto ezingokoqobo ezazikhethwe ngaphambilini.

Zibizwa ngempela ngokuthi izikhala ezibonakalayo futhi ngaphezu kwe-HDMI kusetshenziswa i- «Virtual Headset». Lokhu kukhombisa izithombe ezilawulwa ngekhompyutha nohlelo oluxhumanisa yonke indawo ezungezile nemvelo eyenziwe. Imikhawulo isungulwa yikhompyutha ngokuya ngegumbi lapho kwenziwa khona isenzo.

Kunamakamelo amakhulu wokucwilisa amakhulu kakhulu. Kukhona izifundo ezingahamba ngezindlela ezahlukahlukene ngaphandle kokushayisana noma ukushiya izindawo ezinqunyelwe. Izikhala nezindonga kubhekwa ngaphakathi kwemingcele yeqiniso langempela.

Izesekeli

Ifomethi yangempela engokoqobo kufanele iqukathe amadivayisi ahlukahlukene nezinsiza ezinikeza impilo nokuma kunqubo eyinkimbinkimbi yokwakha izithombe kanye nemizwa ecishe ibe khona. Izinkampani eziningi ezakha imidlalo yevidiyo namadivayisi weqiniso wangempela zenza izibuyekezo zonyaka zezesekeli esizobona ngezansi.

Izibuko noma izigqoko zokuzivikela

Igama layo emhlabeni weqiniso elibonakalayo yi-HMD (isibonisi esibekwe ekhanda) yize iningi liyibiza ngesigqoko sokuzivikela. Kubhekwa njengenye yezesekeli eziyinhloko ezisebenzisa lobu buchwepheshe. Zikhona izinhlobo ezimbili, lezo ezinesikrini ngaphakathi nalezo ezakhelwe ama-Smartphones ngendlela yecala.

Isikrini samanje sakhiwa ngokususelwa kubuchwepheshe be-LCD, obuvumela umsebenzisi ukuthi afinyelele ekusebenzeni okuphezulu nokwazisa ngeqiniso elibonakalayo. Isibonelo sine-HMD Razer OSVR HDK, i-PlayStation VR, ne-Oculus, umehluko kumadivayisi uyahluka ngokuya ngezikhonkwane.

Abanye basebenzisa izinhlobo ezimbili ze-discplay noma imibono, abanye bafuna ukuthi kungenzeka bahlukanise isikrini ukuze banikeze okwengeziwe ezithombeni. Kukhona nezigqoko zokuzivikela ezinamalensi ngaphakathi aguqula isithombe sawo esweni ngalinye. Lokhu kukhuthaza ubuqiniso be-3D. Lezi zesekeli zigcina inkambu yokubuka ebanzi, ikhudlwana kunokujwayelekile.

Umuntu ngamunye, ngokwezimo zakhe, angaba nobubanzi be-panorama ebonakalayo phakathi kwama-degree ayi-110 kuya kwayi-114. Ibizwa ngokuthi umbono we-monocular ngendlela yokuthi ibonwa kuphela ngokuzungeza uhlangothi lweso elilodwa. I-HMD inobubanzi bombono obufinyelela kuma-degree angama-120, okunikeza ukubonwa okuhle okubonakalayo futhi kukhulu kuneqiniso.

Izigqoko zokuzivikela zivumela nokwakha ozimele abafinyelela kuma-60 (FPS), lokhu kusiza ukuthola izithombe ngendlela engokwemvelo futhi akubangeli noma yiluphi uhlobo lokungaphatheki kahle noma isiyezi. Amanye ama-HMDs adlula lezi zibalo kepha ahlala enengozi yokukhiqiza isiyezi, yize ingahambisani kakhulu maqondana nokuphepha, amadivayisi amaningi agcina ileveli ekhonjisiwe.

Ukuhlukaniswa okwenziwa yizigqoko zokuzivikela kuyabonakala, abantu bayakwazi ukuthola imiphumela egculisayo maqondana nencazelo yangempela yeqiniso. Izithombe zangempela nemizwa etholakalayo ehlukanisa kakhulu abasebenzisi. Lezi zesekeli zingenye yezinto ezibaluleke kakhulu ngokoqobo olubonakalayo. Zibiza kancane futhi zingatholakala kunoma yisiphi isitolo segeyimu yevidiyo emhlabeni.

Izibuko ezinesikrini

Ziyizesekeli ezikuvumela ukuthi ubonise amamodeli ahlukile, akhiqizwa ngezinto ezahlukene. Ziyindlela esejwayele ukusetshenziswa ngabasebenzisi abasebenzisa unomphela ithuluzi langempela njengethuluzi. Ake sibheke amamodeli nezinhlobo.

PlayStation VR

Kuyisibonelo esisetshenziswa kakhulu ngabadlali bekhonsoli yePSX, yaziwa nangokuthi yiMorpheus. Ithuthukiswe ngu-Sony futhi ihlanganiswe ngendlela enobungane kakhulu ye-PlayStation 4 ne-PSX console. Kube semakethe kusukela ngo-2016 futhi izindleko zayo ziphakeme uma kuqhathaniswa nezinye izinhlobo zamalensi.

I-Rift

Kuyinto isengezo esingokoqobo esisetshenziswa ezinhlotsheni ezahlukahlukene zemidlalo. Yenziwe yinkampani ye-Oculus, kuyisibonelo esithuthuka ngokugcwele. Umqondo wabakhiqizi ukubheka ukusetshenziswa kwale divayisi kwezinye izindawo. Ngakho-ke ungagcini ngokulinganiselwa emidlalweni.

Vive

Eyakhelwe yiValve Corporation ngokubambisana ne-HTC, iyisisekeli okwamanje esithuthuka ngokugcwele. Ifuna ukuhlinzeka nge-1080 x 1200 resolution lens screen evumela iso ngalinye ukuthi ligcine izinga elifanele lokubona. Futhi iqukethe izinzwa ezingama-70 zokuma kanye nokuma. Iyahambisana nentuthuko ye-HMD Steam Vr. Yikuphi kokuthuthukile okukhona emakethe.

Indlala

Yilensi eyenziwe yinkampani yeStarbreeze Studios futhi iyahambisana nohlelo lweSteam VR. Kubonakala ngokuba ne-amplitude yombono osondele kuma-degree angama-210 futhi incazelo esesikrinini leso ngalinye ifinyelela ku-2560 x 1440.

HoloLens

Luhlobo lwezibuko ezingokoqobo ezingathandwa kwabathelisiyo ezihlanganisa isenzo nokubona okuxubile. It is ithuthukiswa yiMicrosoft ukuthi isetshenziswe kunkampani yesikhulumi esisesikhathini kakhulu esibizwa ngeWindows holographic.

Inesistimu eyakhelwe ngaphakathi eyingqayizivele esekelwe ohlelweni lokusebenza lweWindows, yakha ukuzimela uma iqhathaniswa nezinye izibuko. Ayihambelani namanye amapulatifomu futhi yenziwa ukusebenza ngeWindows holographic kuphela. Yethulwe kubasebenzisi ngo-2015.

I-Fove VR

Lezi zibuko zifaka uhlelo lokulandela iso okungukuthi, luvumela umsebenzisi ukuthi agxile esithombeni esihlobene nendawo lapho iqiniso lisithatha khona. Inezinhlobo ezahlukahlukene maqondana nomsebenzi obukwayo.

Inkulisa

Ingenye yezingilazi ze-lenticular ezisezingeni eliphezulu kakhulu. Ikhishwe emakethe ngo-2018 futhi inamandla okukhombisa izithombe ezibukhali kakhulu nezangempela. Lokhu kucatshangelwa ngamakhamera amabili okunika ukusebenza nokusebenza kahle maqondana nokwakhiwa kweqiniso elingokoqobo. Izici zayo zibandakanya ukufakwa kwezinsiza-kuzwa kwezinye izibuko okufanele zithengwe ngokwehlukana.

Umphetho 4k

It is a device that has two high resolution monitors. Inokusebenza kwayo okusha amadivayisi amabili we-gyroscope ukuthi 'avumelane nezesekeli zendabuko zamanye izibuko ezibizwa nge-Motion tracking.

Umphetho 8k

Kuyinto yokuvela kwangaphambilini enesimo sokuthi iyahambisana nohlelo lweSteamVR. Lezi zibuko zifaka ama-monitors amabili wokuxazulula okuphezulu nawo axhunywe njengamadivayisi wokuskena okubonakalayo. Bafinyelela ebangeni lombono eliseduze nama-degree angama-200. Ine-tracker yamehlo ayivumela ukuthi inikeze ukusebenza ezicini ezahlukahlukene.

Ukufakwa kwe-RV

Yize ifana ne-HMD nezingilazi ezinesikrini, lokhu okufinyeleleka kunokuthile okukhudlwana ukuthi kukhudlwana futhi kufaka izinto ezingenazo izingilazi noma ama-HMD. Isikhala sayo nokuzimela kukhulu. Ake sibone ezinye

I-Gear VR

Kuyinto yangempela engokoqobo inkampani yakwa-Samsung ebisakhiwa iminyaka embalwa. Iphinde isungule ukuxhumana kwezobuchwepheshe nephrojekthi yenkampani i-Oculus VR. Le divayisi ayibandakanyi isibonisi. Kunalokho kuyicala lapho ungabona khona izinkinobho ezithile kanye nenzwa yokunyakaza esithuthuke kakhulu.

Isetshenziswa ezimweni eziningi ukubeka ama-smartphones ikakhulukazi avela ku-Samsung brand. Lokhu kwenza ukuthi amafoni ahlobene nesibonisi enziwe azimele futhi aguqulwe abe yiprosesa yekhompyutha.

Ukubuka kwe-Daydream

Ngaphezu kwendlu, kuyisiteji esenziwe i-Google esivumela ukuhambisana namanye amadivayisi weqiniso wangempela. Iqukethe irimothi enezinzwa zokuma. Ingenye futhi esetshenziswa kakhulu kungxenyekazi yeGoogle Street View nakwezinye izinkampani ezimfushane ezikhiqiza amafilimu.

Amakhadibhodi

Ingenye yamacala alula futhi amahle kakhulu emakethe. Kwenziwe yinkampani yakwaGoogle futhi kuyicala elenziwe ngamakhadibhodi. Yakhiwa futhi yagxila ukuze izuzwe abasebenzisi abaningi, inezindleko eziphansi kakhulu. Ubuchwepheshe buthuthukiswa ngokubeka idivaysi ye-smartphone ngaphakathi kwekhonsoli ukuze kusebenze izinhlelo zokusebenza.

Ezinye izindlu

Emakethe kunezinye izinhlobo zezinhlamvu ezifana naleyo eyenziwe yiGoogle. Sinecala likaHominido, iDurovis Dive, iCross Colour, iLakento, iVR One evela kuZeiss, phakathi kwabanye. Umqondo oyisisekelo intengo; Ziza ngezinto ezahlukahlukene ezifana nezinto zepulasitiki nezinto ezingasindi. Ukusetshenziswa kwayo kuyafana futhi kusekelwe ekusetshenzisweni kwamadivayisi ahlakaniphile.

Amamodeli okuqala

Kusukela ekuqaleni kwesicelo sayo emuva kuma-90's. Izengezo ezingokoqobo ze-Virtual zibe nentuthuko ebalulekile enamandla. Ngokuphikisana nokuthengisa, iningi lalawa madivayisi akhiqizwa njengezibonelo ezifuna ukuthola intuthuko engcono ngokuhamba kwesikhathi. Ake sibone ukuthi ziyini.

Umfana Obonakalayo

Ikhishwe emakethe ngo-1995 eyenziwe yinkampani yeNintendo. Le khonsoli ifaka izingilazi ze-monochrome lapho umsebenzisi angahlangabezana nokuhlangenwe nakho okuthile okubukwayo kususelwa kubuchwepheshe be-3D emidlalweni. Njengamakhonsoli amaningi alolu hlobo ayengenakho ukwamukelwa okuningi kubasebenzisi. Ukushiya izimakethe eminyakeni embalwa kamuva.

I-Forte VFX1

Kwakungenye ye-HMDs yokuqala eyathengiswa emphakathini ngo-1995, yayinokuhluka okuxhuma kumakhompyutha. Ukunikela ngezithombe ezinokucaciswa okuphezulu nokuzimela esweni ngalinye. Yize kungabanga nomthelela omkhulu emphakathini, amanye amamodeli asemakethe.

EMagin Z800 3DVisor

Enye idivayisi ye-HMD, ephume okokuqala ngo-2005. Yenziwe izikrini ezimbili ezinokulungiswa okuphezulu. Kunikezelwe kuphela futhi kuphela ekwethulweni kweqiniso elingokoqobo ku-3D. Iphinde yasebenza njengeqapha eliphathekayo. Kwakunezinzwa zokunyakaza ezakhelwe ngaphakathi ezingahambisana nezinye izinto zokududuza zegeyimu yevidiyo.

Izinzwa zesikhundla

Esinye sezesekeli esivumela iqiniso elingokoqobo ukuthi lithole ukuzwa kokuhamba. Zenziwe ngamamodeli ahlukahlukene. , zingahle ziguqulelwe kumagobolondo, izigqoko zokuzivikela ze-HMD, nazo zingathengwa ngazodwana ukuze zishintshwe ngokuhamba kwesikhathi.

Yize imakethe inezinhlobonhlobo zalawa madivayisi kagesi, enye yezithuthuke kakhulu yipulatifomu ye-Cyberith Virtualizer omnidirectional, eyenziwe yi-Gamescom 2013. Ithuthukisa ithuba lokunikeza ukunyakaza kuyo yonke indawo ebonakalayo esikalini. Ngokuya ngezici ezicelwe abasebenzisi.

Ezinye izinzwa zesikhundla ezibalulekile yi-Lighthouse engasetshenziswa nezibuko ze-HTC Vive. Kukhona futhi okuthiwa iConstellation, okuyisesekeli esikhulu esisetshenziswa yinkampani i-Oculus Rift. Iyahambisana ngisho nezinye izinhlelo futhi ingena ku-HMD nasezibukweni.

Uhlelo olubizwa ngeNolo VR, uhlelo lokulandela umkhondo wababukeli beselula, luqukethe umaka wokubuka futhi luthengiswa ngezilawuli ezimbili. Ithembeke kakhulu ngeplatifomu ye-Steam VR. Yize kubikwe izinkinga zokuphazamiseka kwesinye isikhathi ezibeka umkhawulo womsebenzi phakathi kwesilawuli neqiniso elibonakalayo.

Abashayeli

Lezi zesekeli zifakiwe ukuze zilawule futhi zihlanganyele nendawo ekhonjisiwe. Kuyizilawuli zohlobo lokulawula oluqukethe izinkinobho ezivumela ukuma okuphelele. Phakathi kokubaluleke kakhulu sine- "Touch" evela ku-Oculus, izilawuli ze-HTC Vive ne-PSVR evela kwa-Sony.

Ezinye izesekeli zalolu hlobo zenziwe ngohlobo lwegilavu ​​eliza nezinzwa zesikhundla. Lokhu kunamandla okuthola ukuma komzimba noma ingxenye ethile yawo. Kepha ake sibone ezinye izinhlobo

Leap Motion

Isilawuli esiqukethe inzwa evumela ukubona okukude kokunyakaza kwezandla. Lokhu kukunikeza inkululeko yokuba ngumlawuli wokuqalisa.

I-Gloveone

Siqukethe uhlelo oluncane lweqiniso olwenziwe yinkampani yeNeuroDigital Technologies. Kuyinto isesekeli ngesimo seglavu ebekwe esandleni somuntu. Bangabekwa ngisho nakabili.

Igilavu ​​livumela umsebenzisi ukuthi athole futhi athumele imininingwane kusixhumi esibonakalayo ngokusebenzisa oxhumana naye womunwe. Lokhu kusebenzisana kuvumela umuntu ukuthi wethule ngomuzwa wokuthinta into ekhona ngokoqobo.

Iyahambisana nezingxenyekazi zeLeap Motion neRealSense. Ibuye ikuvumele ukuthi uhlanganyele nezinto eziboniswe kusikrini sekhompyutha noma kwi-HMD efana neGear VR, OSVR.73, Rift neVive

Uzipho Samandla

Lesi sesekeli sakhiwa ngenhloso yokuvuselela imizwa ethintekayo evumela ukuthi kuphinde kube nokushisa namakhaza esikhumbeni. Kanye nokudlidlizela okuphezulu nokuvama okuphansi. Ihlanganiswe ngqo namadivayisi we-Oculus VR. Kubhekwa njengesistimu yokulawula isenzo enezinzwa ezithile.

STEM Uhlelo

Lolu hlelo luvumela ukuthola ukunyakaza komzimba ngokuxhumeka okungenantambo. Yenziwe yinkampani yeSixense, ivumela ukuhambisana nabalawuli beRazer Hydra, benkampani efanayo. Ukucaciswa kwayo kuyisisekelo futhi kunenzuzo yokuhlonza ukunyakaza.

I-PrioVR

Ifana kakhulu nesilawuli esedlule kepha ngemininingwane efana nokudlulisa ukunyakaza komsebenzisi endaweni ebonakalayo. Isetshenziselwa ukuzivumelanisa namasudi asebenzisanayo wemikhiqizo ehlukahlukene yonjiniyela.

Isilawuli se-Pimax

Lesi silawuli sinezici ezifanayo nezangaphambili, kepha sidinga isiqeshana sebhande. Lapho umsebenzisi kufanele abeke khona ngokuqinile ukuze akwazi ukukusebenzisa. Awudingi ukusebenzisa iminwe yakho ukuzama ukwenza iqiniso langempela. Ihambisana kakhulu ne-steam VR ne-platform ye-HTC.

I-HTC Vive Virtual Reality System Tracker

Luhlobo lwenzwa yangaphandle enezimpawu zokubeka ezivumela ukufaka into ebonakalayo yansuku zonke. Isebenzisa imininingwane ku-processor ukuthi uhlelo luhlanganisa ngaphambili.

Izesekeli ezingeziwe

Zikhona njenganoma yiliphi iqiniso langempela noma yiluphi uhlobo lobuchwepheshe bamanje. Amanye amadivayisi ahlukile asebenza njengosekelo ukugcwalisa izenzo ezibonakalayo. Sizokhuluma ezintathu ezibaluleke kakhulu. Iyavumelana nanoma iyiphi incazelo yesikhulumi esingokoqobo.

I-TOPcast

Lesi sesekeli senzelwe ngokukhethekile i-Oculus ne-HTC Vive. Bavumela ukudluliselwa kukhonsoli enkulu ngaphandle kokusebenzisa izintambo. Kodwa-ke, ekugcineni le divayisi idinga ukushaja kabusha amabhethri angaphakathi ayiqukethe. Kuyinto ebalulekile yokwenza ukuxhumana ngenethiwekhi ye-WIFI.

I-Virtuix Omni

Lesi sesekeli senziwa ukuthi sisebenze nezinhlelo zeRift. Kuyisiteji esidala ukulingisa lapho umsebenzisi angahamba ngezindlela eziningi ngendlela ebonakalayo ngaphandle kokuhamba emhlabeni wangempela.

ICyberith Virtualizer

Luhlobo lwesikhulumi se-omni-directional esifana kakhulu nesangaphambilini, esivumela ukwanda kokunyakaza ngasikhathi sinye. Kepha ngombandela wokuthi umsebenzisi angadingi ukuskrola empeleni nakho.

Izinhlelo ezingokoqobo ze-Virtual Ubuchwepheshe obuyisisekelo obusebenzisa ubuqiniso obungokoqobo bususelwa kuhlelo lwesikhulumi olubizwa nge-CAVE (Cave Automatice Virtual Environment). Lobu buchwepheshe benza kube nokwenzeka ukudala indawo ebonakalayo engokoqobo evulekile egumbini okufanele libe likhulu ngokwanele futhi limise okwe-cube.

Umsebenzisi kufanele abekwe maphakathi nekhiyubhu. Lokhu kukuvumela ukuthi ubuke izithombe ezahlukahlukene ezikuzungezile ngendlela ebonakalayo noma engeyona eyeqiniso. Ukuze wenze lokhu kufanele usebenzise izingilazi ezikhethekile ezibizwa nge-HMD. Uhlelo luvumela ukunikeza imizwa ehlukahlukene ethintekayo, ebukwayo, yezinzwa neyokuzwa, ngaleyo ndlela idale uhlobo lomhlaba ofanayo.

Imisindo ikhiqizwa ngezipikha zencazelo ephezulu ezibekwe ezindaweni ezahlukahlukene ku-cube. Zidalwe maphakathi nama-90s futhi zaguqula umhlaba weqiniso langempela. Babuye bavumela ukuthi kube kusengaphambili nokuvuselelwa kwezinhlelo zokubonisa ze-3D. Namuhla zisetshenziselwa izinhlelo eziningi. Njengokuqeqeshwa kwabashayeli bezindiza bokulwa kanye nezithuthi zomphakathi. Kanye naleso sosomkhathi.

Izinhlobo zohlelo nokuqukethwe

Sibonile izinhlobo ezahlukahlukene zezesekeli ne-hardware ezakha lonke uhlelo. Kodwa-ke isoftware eyenzelwe ukusebenza okuthile kwezinye izindawo inezindlela ezahlukahlukene. Kuxutshwe nokusetshenziswa phakathi kokunye nezinye izinhlelo zokusebenza. Lezi zinhlelo zibuyekezwa minyaka yonke zifunela umsebenzisi insizakalo engcono.

Kanye nemikhiqizo yehardware esanda kushiwo, izinkampani ezahlukahlukene zakha isoftware nokuqukethwe, ngamathuluzi atholakalayo walokhu, ukuthi ajatshuliswe ngamadivayisi weqiniso wangempela. Ezinye ezingagqanyiswa yilezi:

Ama-prototypes wokwenziwa kwezinye izinhlelo zokubonisa endaweni yokubonisa. Ngakolunye uhlangothi, kunezinhlelo eziningi ezisekela ukwenziwa kokubukwa, phakathi kwezinto ezibaluleke kakhulu esinazo: I-Project Evil Age, Player Ready, Tuscany Dive, Cmoar Roller, Coaster VR, One Rift coaster, OASIS beta, phakathi kwabanye.

Endaweni yamavidiyo wevidiyo, kufinyelelwa ezinhlobonhlobo zezinhlelo ezithuthukiswayo nezibuyekezwa unomphela. Sinezinto eziphambili: I-Alien Isolate, Rebound, Damper VR, EVE Valkyrie, Elite, Dangerous, Hardcode VR, Anshar Wars 2, Land's End, House of Terror VR.

Ngokunjalo, izinhlelo zakudala zemidlalo yevidiyo zenzelwe ubuqiniso obufana neTeam Fortress 2, Quake VR, Half-Life 2, Doom VS, Richard Burns Rally, The Elder Scroll V SKYRIM VR, Fallout 3 VR nezinye.

Mayelana namavidiyo ohlobo lwe-360, lapho ezinye izinkampani lapho izinsiza ezinkulu zokukhuthaza ukuthuthuka kwazo kuyizinhlelo ezinikezelwe ezinhlotsheni ezahlukahlukene zezinganekwane, amadokhumentari kanye nezomculo. Kuzo, ikhwalithi nokuhleleka kwayo kungaziswa ngamapulatifomu afana ne-YouTube, i-Cine VR, Ngaphakathi, phakathi kwabanye.

Endaweni yezemfundo, izinkampani eziningi zisebenza ekwakheni nasekuthuthukiseni izinhlelo ezahlukahlukene ezihlobene nokwakhiwa kwezemfundo. Sinezinhlelo ezifana nalezi:

I-Space Engine, i-Unimersiv, i-Expeditions, i-3D Organon VR Anatomy, i-Apollo 11 VR, i-Oneiric Masterpieces - iParis, i-InCell VR, i-Douarnenez VR, i-Great Pyramid VR, i-7VR Wonders, i-Hindenburg VR, i-Body VR: Uhambo olungaphakathi kweseli, i-InMind VR.82

Endaweni yezivakashi izinhlelo zayo ezibizwa nge-VR Cities, Sites in VR, Viso Places, yizinhlelo zokusebenza ezivumela umsebenzisi ukuthi anikeze umbono ohlobene nesakhiwo, iminyuziyamu, ukuvakashelwa kwedolobha, ukunyakaza kwamasiko nemisebenzi yobuciko. Ukuxhuma umuntu ebusweni ngqo ezindaweni nokubuka ubuciko kuqala. Njengoba kwethulwe uhlelo lwe-Inception VR

Endaweni yezokuxhumana, isoftware esetshenziswa kakhulu ibizwa nge-Altspa VR, evumela ukuthuthukiswa kwezenzo ezihlobene nezinhlobo ezahlukahlukene zokuxhumana okubonakalayo. Kwezokwelapha ezinye izindawo zisebenzisa izinhlelo ezinjenge-3D Organon VR Anatomy, i-ER VR, iThe Body VR neJourney Inside a Cell.

Umbiko wabathengi

Naphezu kokuba uhlobo lobuchwepheshe obunqenqemeni. Iqiniso elingokoqobo kwesinye isikhathi alikwazi ukujabulisa ukuthanda kwamakhasimende. Abaningi bafaka izikhalazo ngezinkinga zezinhlobo ezahlukahlukene, kusukela kumsindo kuya emsindweni. Izithombe eziwohlokile noma esinye isimo esinquma ukunganeliseki komsebenzisi ake sibone.

Abasebenzisi bayingxenye yolwazi izinkampani ezakha ubuchwepheshe bangempela obudingekayo ukulungisa nokulungisa izesekeli, izinhlelo nezinkundla. Phakathi kwemininingwane abayibonisayo kukhona:

  • Izigqoko ezinkulu ezisindayo, ezenza umuntu kufanele azisebenzise isikhathi esithile. Kungakhathala ngisho nentamo yomuntu, ikakhulukazi uma kuwuhlobo lomdlalo wesenzo.
  • Ukuzimela kwezibuko kukhompyutha, hhayi isikhombimsebenzisi esingasetshenziswa komakhalekhukhwini
  • Umthelela ekukhuthazeni nasekuthengiseni, okungadonsi abantu abasha abaningi ekuthengeni kwabo.
  • Umsebenzisi oyedwa angaba nemishini ngasikhathi. Munye kuphela umsebenzisi ongaphatha le divayisi ngasikhathi.
  • Amakhadi we-Graphics afuna kakhulu futhi adla inkumbulo eningi, okusho ukuthi unamakhompyutha anomthamo omkhulu.
  • Akuwona amadivayisi athandwayo angafinyelela kubantu. Ngokungafani nemidlalo yevidiyo
  • Ama-headphone ahlukile kufanele athengwe ukujabulela indawo yokulalela.
  • Izikhala kwesinye isikhathi zikhawulelwe ukuvimbela intuthuko ngaphakathi kwezindawo.
  • Izinto zishaywa ngaphakathi kwegumbi lapho zisetshenziswa ekhaya
  • Ngokuvamile ukubona kwamehlo kuyakhathala futhi kufanele uyeke ukukusebenzisa isikhashana.
  • Akunconyelwa abantu abafaka izibuko
  • Okuhlangenwe nakho kungokwakho futhi okuhlangenwe nakho akukwazi ukwabiwa nabanye abantu.
  • Izintambo kwesinye isikhathi zivimba ukunyakaza ngenkathi kudlalwa.
  • Izilawuli ziyasinda ngemuva kwesikhathi esibekiwe sokudlala
  • Ukusetshenziswa kwabantu abaphethwe yisithuthwane kuyalawulwa futhi akuvunyelwe

Amasu wokusebenzisa izesekeli

Yize kumnandi kakhulu ukuba nolwazi ngezimpawu zangempela, ukusetshenziswa kwalo kwesinye isikhathi kuholela ekwenzeni ukuqeqeshwa okuncane. Ekuqaleni kunzima ukuxhumanisa ukuhamba kwekhanda, amehlo namalunga. Kubalulekile futhi ukuthi ubhekisise umyalo wokukwazi ukuwasebenzisa kahle futhi ujabulele ulwazi.

Ukudidiyela ukunyakaza

Uhlelo lweqiniso olungokoqobo kufanele luxhunywe kusixhumi esibonakalayo lapho ukunyakaza okuhlukahlukene okunenhloko, umzimba, izandla nombono kungahlobana futhi kuhlanganiswe. Izinhlelo namuhla zinezinkinga ezithile zokulandelela ngokunembile ukuhamba kwazo zombili ikhanda nezitho.

Izinkampani zizinikele ekuxazululeni lokhu kuzwela kwesinye isikhathi okunqanda umkhawulo wokuhlangenwe nakho komsebenzisi. Enye yezinto ezinembe kakhulu uhlelo olubizwa ngeLeap Motion Orion oluvumela ukulandelwa kwezandla, nalo oluthola ukuhamba kweminwe namajoyinti. Kuyisistimu ebucayi kakhulu evumela ukusebenza ngezinzwa ezincane zokukhanya.

Okubi kulolu hlobo lohlelo ukuthi umsebenzisi akanalo ireferensi lapho ezama ukuthinta okuthile empeleni okungokoqobo. Akukho oxhumana naye osebenza njengesethenjwa. Kodwa-ke, ekufuneni izixazululo, onjiniyela bazama ukwenza ezinye izinkomba ukuze umuntu wabo abe nomuzwa wokuxhumana naye.

Olunye lwezinhlelo eziphelele kakhulu yilolo olwenziwa yinkampani ye-Oculus ngohlelo lweTouch. Uhlelo lukuvumela ukuthi uthathe izilawuli ezimbili, esisodwa esandleni ngasinye, ngentambo enamathiselwe esihlakaleni. Lokhu kukuvumela ukuthi wakhe umuzwa okufanele usebenzise izandla zakho ngempela. Izilawuli ziphethe izinkinobho ezisiza umsebenzisi ukwenza izenzo ezahlukahlukene.

Idivayisi ngayinye iqukethe izinzwa ezisiza ukuthuthukisa iqiniso langempela. Umsebenzi wayo ukwenza kusebenze imizwa ethintekayo ukuze ikwazi ukukhombisa abasebenzisi beqiniso iqiniso elikhulu.Okubi kwalolu hlelo ukuthi izilawuli ziyadingiswa phakathi nalo lonke uhambo, kunciphisa ukuzimela kwezandla kancane.

Lezi zinhlobo zokulawula zingenziwa nangamagilavu. Bafaka esikhundleni sokulawula futhi bavumela ukunikeza ukuzimela okuncane kumsebenzisi. Yize ingenalo uhlelo lokulandela ngomkhondo, lolu hlelo lubucayi kakhulu futhi lubuyisa imizwa ethintekayo efana kakhulu nempilo yangempela. Izinzwa zisatshalaliswa ngezandla lapho ungazizwa khona ngisho noshintsho oluhlukile ekushiseni.

Izinhlelo zokulandelela nazo zingafika ngesudi noma isethulo esifushane. Zimelela ifomu ebanzi yezinzwa futhi zivumela zonke izinhlobo zokuzwela ukuba zenziwe ngobukhulu. Lolu hlobo lwesudi lusetshenziswa ezindaweni ezinkulu ezivumela abasebenzisi ukuthi bakwazi ukuhamba ngomakhalekhukhwini.

Ukunyakaza kwekhanda.

Ukufunda ukuhambisa ikhanda kufanele kuhambe kancane kancane kuze kube yilapho ukunyakaza ngakunye kungalawulwa ngokucacile futhi isoftware ivumela izici ukuthi zirekhodwe. Ucabanga njalo ngohlobo lwezinsiza. Inzwa yokunyakaza isiza ukulandelela ukunyakaza kwekhanda. Ngakho-ke iqiniso langempela liveza izithombe ngokususelwa lapho liya khona.

Uhlelo lunamadivayisi abizwa ngama-accelerometer, ama-gyroscopes nama-magnetron, afakwe ngqo kwi-HMD. Kodwa-ke, ngokuya ngemodeli yokufinyelela, ukuhamba kwekhanda kungahluka. Kungakho kubalulekile ukwenza isivivinyo ngaphambi kokuqala ukusebenzisa idivayisi.

Enye yezinto zokusebenza eziyinkimbinkimbi kakhulu maqondana nokuzwela kokuhamba kwekhanda imelwe yi-Oculus Rift. Lesi sigqoko sokuzivikela sinesistimu yaso yokubeka indawo ebizwa ngeConstellation. Ziyiqoqo lezinto ze-infrared ezitholakala ngaphakathi kwesigqoko sokuzivikela. Ziyakuvumela ukuthi wakhe amaphethini abonakalayo.

Ngamunye unenzwa esiza ukubamba amafreyimu ahlukahlukene azungeze isigqoko sokuzivikela. Enye idivayisi enqenqemeni yi-PlayStation VR, inohlelo olufana kakhulu nolwedlule. Kepha ngaphakathi iqukethe isibani samalambu ohlobo oluthile oluholelekile.

Okufanele kulungiswe lapho okokusebenza kusetshenziswa omunye umuntu onesiqu esikhulu. Noma kunjalo, kufanele futhi ube nekhamera ye-PlayStation, ukuze ukwazi ukuthatha izithombe. Kanye nokusondela kakhulu kumsebenzisi ukuze ukwazi ukukhiqiza iqiniso langempela.

Ibanga kumele ligcinwe lingabi ngaphezu kwamamitha ama-2 ngokuya ngezincomo zikaSony uqobo.Uma leli banga lephuliwe, ukuhanjiswa kungalahleka futhi inqubo iphazamiseke. Kokunye sinama-Live Consoles. Bavumela ukunika umsebenzisi izindaba ezingcono. Uhlelo lokulandelela ubuchwepheshe obuphambili kakhulu. Ineprojektha engakhiphi ukukhanya futhi engadingi ikhamera.

Isebenza ngokubeka amabhokisi amabili angena ephaketheni odongeni nge-90 degree angle. Amabhokisi aqukethe ama-LED kanye nama-emitter amabili wohlobo lwe-laser. Kumele zibekwe ngokuvundlile nangokuqondile kubhokisi ngalinye. Lawa madivayisi yiwona aqopha ukuhamba kwezingalo. Lapho umuntu esondela odongeni lapho kukhona amabhokisi. Ikhipha isaziso sokuxwayisa lapho ixwayisa khona umuntu.

Ukulandelela okubonakalayo

Lobu buchwepheshe bungenye yezinto eziphambili kakhulu futhi ezizwelayo. Abathuthukisi abakhulu bangempela beqiniso. Abakakwazi ukuvumelanisa lolu hlelo ngendlela efanele. Isebenza ngezinzwa ezincane zohlobo lwe-infrared eziyivumela ukuthi ibambe konke ukunyakaza kwamehlo.

Uhlelo lurekhoda ukunyakaza ngakunye futhi livumelane ne-avatar yomsebenzisi, lapho phakathi nenqubo kungabonwa nakwezinye izinhlamvu empeleni ezingokoqobo. Uhlelo lurekhoda kuphela ukunyakaza okuhlukahlukene kweso. Akuwuguquli umbono womsebenzisi nhlobo futhi ugxila kuphela endaweni lapho umsebenzisi aqondisa khona ukubuka kwabo.

Njengoba isikhathi sihamba, izinhlobo zentuthuko zokubamba izinhlelo kumadivayisi bezilokhu zakha izinhlobo ezahlukahlukene zezinzwa ze-ocular ezenziwa ziphelele usuku nosuku. Imininingwane yalobu buchwepheshe isuselwa kuzikrini zokulungiswa okuphezulu, kwesinye isikhathi ezingadala isizungu ngesikhathi sokusetshenziswa.

Izinkinga nemiphumela yokusetshenziswa kweqiniso langempela

Lolu hlobo lobuchwepheshe lungahlala ludala ukungaphatheki kahle noma ukuphazamiseka okuncane. Lapho umsebenzisi enikezwe lolu hlobo lohlelo, kungaba ukudlala imidlalo noma ukuzama uhlobo oluthile locwaningo. Bajwayele ukuba nezimpawu ezithile lapho beqeda ukuzisebenzisa, njengesizungu nokuba nesicanucanu.

Lezi zinhlelo zaziwa njenge- "virtual reality isiyezi" okuwuhlobo lwe-labyrinthitis olunikezwa ngumsebenzisi lapho umsebenzisi ehlulwa phakathi ngenxa yezenzo zemizwa phakathi kobuchopho neziteshi zemizwa zamehlo.

Kwesinye isikhathi umuntu angahlangabezana nokuhlanza. Kepha lezi zimpawu zincike kakhulu ekulungisweni ngokomzimba nangokwemvelo komuntu ngamunye. Kunezimo zentsha ehlala amahora amaningi exhunywe ohlelweni futhi / noma yethule noma yiluphi uhlobo lwezimpawu.

Izimbangela

Izinkinga ngokuvamile kukholakala ukuthi zivela ekuphindaphindweni kwesithombe, ekusakazeni ukubambezeleka, nasekuphikeleni ekusebenzeni. Mayelana nokubambezeleka, lesi simo sivumela ukufuna nokukhipha umsebenzisi kokuqukethwe. Okungadala isicanucanu nokuhlanza.

Lokhu kuchazwa njengokulibaziseka kwesikhathi lapho umsebenzisi abhalisa khona isenzo futhi kukhonjiswa ngemilisekondi eyodwa kamuva. Kubangela ukucindezeleka okuncane kumuntu. Ukubambezeleka kanye nesenzo kungathinteka futhi umsebenzisi ukhawulelwe ukwenza isenzo esihlobene naleso asidinga ngempela.

Lokhu kungashukunyiswa yizinkinga ezithile zesixhumi esibonakalayo nezokuhambisa ezingaphazanyiswa kancane ngasizathu simbe.

Izithombe eziphindiwe.

Lapho isithombe siphindiwe noma sifiphalisiwe umsebenzisi wethula isivumelwano sokuma okwesikhashana. Njengoba esesimeni lapho ebengazilungiselele khona. Lokhu kungadala isiyezi esinquma ukumiswa kwesenzo. Isixazululo senkinga ukulungiswa okuncane okungenziwa ngumsebenzisi uqobo ezingeni lokukhuphuka kozimele.

Ukuphikelela

Kuyinkinga eyenzeka lapho ukubaniza kwamalambu kungenzeki futhi imisebe ye-infrared ivuleke ngqo ngamehlo omuntu. Lesi simo sidala inkinga yezobuchwepheshe engabonakali, lapho umsebenzisi, ekubeni enolwazi ngayo, kufanele ayazise ukuze ayilungise. Imiphumela yalokhu kwehluleka kwezobuchwepheshe ingadala isiyezi kanye nokuguqulwa kokulingana.

Izinkinga ezahlukahlukene

Kukholakala ukuthi ubuchwepheshe beqiniso obungokoqobo bungathinta umuzwa wokubona lapho umsebenzisi evezwa isikhathi eside esikrinini noma kudivayisi. Ukusebenza amahora amaningi kusetshenziswa uhlelo kungaletha ngaphandle kokungabaza ngokuhamba kwesikhathi uhlobo oluthile lwenkinga.

Kodwa-ke, impilo ayimele nje kuphela inkinga yencazelo yangempela. Enye yezinto ezikhathaza kakhulu izindleko eziphezulu zemishini. Kuhluke kakhulu kwamanye amadivayisi noma iziduduzi lapho intengo ingaphansi kokulindelwe.

Kunemakethe ehlukahlukene lapho uncintisana khona ngokuya ngekhwalithi nentengo. Endabeni yobuchwepheshe bayo obunamaqiniso wangempela, ayikho imakethe yokukhiqiza nokuthengisa ngobuningi esivumela ukuthi sithi umkhiqizo ongasetshenziswa ngobuningi. Lesi simo sakha imakethe elinganiselwe lapho iqembu labantu kuphela elinamandla okuyithola.

Amanani avela ku- $ 500 kuya ku- $ 1000. Yibaphi abantu abambalwa abangatshala imali yabo entweni engeke ibatshele izinzuzo ezinkulu. Iqiniso langempela akuyona ubuchwepheshe obungasetshenziswa. Sekudlule iminyaka engaphezu kwengama-20 yasungulwa futhi namanje ayikaze ithinte uquqaba.

Ubuchwepheshe bushiyelwa kuphela imisebenzi yocwaningo nentuthuko kwezinye izindawo. Kodwa-ke, emhlabeni we-cinema ube nokufaneleka okubalulekile. Kusetshenziswa ama-HMD ahlukahlukene ukuthuthukisa izithombe bese eziguqula zibe iziphakamiso kumafilimu aqanjiwe esayensi.

Isicelo esingokoqobo se-Virtual

Ngokungafani nobunye ubuchwepheshe. Iqiniso elingokoqobo alikudalanga ukuncika kunoma yiluphi uhlobo lwesakhiwo sesayensi noma sobuchwepheshe. Ngamanye amagama, bekungadingeki njengobunye ubuchwepheshe ukuthuthukisa intuthuko kulezi zindawo.

Izinzuzo zangempela ezibonakalayo ziyasetshenziswa ezindaweni ezibalulekile zokufunda ezinganeni. Amasampula ezithombe ezingama-3d lapho uzama khona ukufundisa izihloko ezahlukahlukene lapho enye intsha inezinkinga. Kukholakala ukuthi ikhiqize imiphumela emihle. Kepha kungukuzama nje kuphela lapho ubuchwepheshe bangempela beqiniso bungabongwa lapho ngempela. Ingaletha imiphumela eshaqisayo.

Isayensi yezokwelapha ifune ukwelapha izingane ezine-autism ngalolu hlobo lobuchwepheshe. Ngenxa yalokhu, azikho izimpendulo ezitholakele ezinganquma ukuthi ubuchwepheshe bangempela bangempela bungasebenza njengokwelapha. Okwamanje ibekelwe eceleni.

Njengoba sibonile, uhlelo lokusebenza oluhle kakhulu okwenziwe yiqiniso lwangempela belusendaweni yemidlalo yevidiyo nezimo ezithile ezifanelwa ukulingiswa kwezimo ezahlukahlukene. Phakathi kwabo sinezifanisi zendiza nezinduduzo zokuthuthukisa izimoto zezemidlalo. Uhlelo luye lwaba nabaphikisi balo iminyaka eminingi. Ziphikisana nalolu hlobo lobuchwepheshe futhi ziphikisana nokusebenza kwazo nezinqubo ezindaweni ezahlukahlukene.

Abanye bayavuma ukuthi akuvumeli ukuncika. Basola ukuthi kunokuxhumeka okuningi okubonakalayo kanye ne-elekthronikhi okungeke kuthathelwe indawo ngoba nje kubhekwa njengokuziphatha okuphansi. Izisekelo ezisuselwa ekuziphatheni kobuchwepheshe nobuchwepheshe zixubekile ukusungula umbandela ongathandeki.

Basho kaningana ukuthi lolu hlobo lobuchwepheshe luyindlela kuphela, hhayi ukuphela. Kumele kuthathwe njengezinto zokusekela ukufeza inhlalakahle yomuntu. Futhi kunenkolelo yokuthi ukugxekwa kuqhamuke endleleni nasekusetshenzisweni okunikezwe lobu buchwepheshe. Ngokunganikezeli ngenzuzo yokuziphatha nokuzithuthukisa ngokomzwelo kubantu. Ubumnandi abunakubhekwa njengesisekelo sokuziphatha sokukhula komuntu.

Kungakho ukugxekwa nokulwela ukugwema umfutho nentuthuko yakhona. Izinkampani ezahlukahlukene ezenza izinkulungwane zezigqoko zokuzivikela, ama-console lens nama-HMDs, azizinakile lezi zinqubo futhi ziyaqhubeka nokwenza izibuyekezo zokufuna ukusebenza kangcono kwimishini nakwizesekeli.


Shiya umbono wakho

Ikheli lakho le ngeke ishicilelwe. Ezidingekayo ibhalwe nge *

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  2. Inhloso yedatha: Lawula Ugaxekile, ukuphathwa kwamazwana.
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  4. Ukuxhumana kwemininingwane: Imininingwane ngeke idluliselwe kubantu besithathu ngaphandle kwesibopho esisemthethweni.
  5. Isitoreji sedatha: Idatabase ebanjwe yi-Occentus Networks (EU)
  6. Amalungelo: Nganoma yisiphi isikhathi ungakhawulela, uthole futhi ususe imininingwane yakho.