Bloons TD Battles 2 – How to get at least 80 trophies

Bloons TD Battles 2 – How to get at least 80 trophies

In this useful guide, we will tell you how to get better results in Bloons TD Battles 2? Also, we will share useful tips and tricks on the basic strategy of the game.

How to win all the games with Tack Shooters in Bloons TD Battles 2?

Key points:

♦ Improved towers

    • 204 carnations
    • 422 alchemist
    • 332 town

♦ Quincy is recommended over Gwen.

This will not work with lower level towers, and no tower can be replaced by another.

The idiots in the middle of the game

If at any point you get dropped -just raise the skill +, you'll have enough protection for anything up to sudden death.

If you notice they have a lot of tall derricks and no alchemists, you can try an 8k enhanced pottery run.

If you notice they have very low penetration with no detection camouflage or only plasma damage, do a purple dash.

defense strategy.

    • Step 1: Find a curve, preferably below the path (from the way the thumbtacks come out of the arrow, they appear slightly above the center of the tower). Place the arrow on it for 203 thumbtacks, leaving enough room for one more thumbtack.
    • Step 2: Hero. If the defense gets ugly, get another marksman upgraded to 002, upgrade it in step 6.
    • Step 3: Spam echo up to 700 echo.
    • Step 3: Place 2 201 alchemists in front of the arrows but within range, make them both strong.
    • Step 4: Get village 020 next to the shooter, leaving enough room for another village.
    • Step 5: Upgrade Archer to 204, 1 Alchemist to 301.
    • Step 6: Echo until wave 24, buying 1 marksman plus 204 and (unlike btd6, the alchemist targets ONLY the closest tower, even if they already have a buff, so you must have 1 alchemist closest to 1 marksman for each shooter. ) 420 alch. Update alch 301 to 401.
    • Step 7: And get 302 villages, 032 villages before round 26, spam as many 420 alchemists with 204 arrows within range of both villages in reasonable places.
    • Step 8: Shortly before round 26, look at your opponent's defenses. If you're sure they can handle beefed up ddts: echo hard for the rest of the game, spam as many marksmen as possible in 230 towns. If they can't defend themselves, send no more than 5 reinforced ddts. This is where you will win the most matches, as this strategy can protect an infinite number of zombies and ddts, but not the bad guys.
    • Step 9 – As soon as your defense starts to resist, send out as many reinforced ddts mixed with bfbs as possible. This is your last and least likely chance to win.

♣ Some hints and tips in Bloons TD Battles 2

Solid Strat

There are quite a few strategies in this game, some of which include obin and a group of druids and some other towers with power-ups, but there is a lot to think about when creating a strategy:

Strength Increase: You need strong, durable towers that do a lot of damage late game, so you don't need crazy towers early game, but later on you do.

Types of balloons: you need towers that can pop all kinds of balloons, from camouflage to white and black, so always have a variety of towers on hand (the one with the ninja monkey is a very complete tower, but it needs to be improved for the caps to explode). li>

It revolves around your hero: your hero should be the center of your strategy, what dose of buffs does it give next to the towers, if any, and what balloons can't a hero pop like attacker Jones can't pop the black or the zebra, so in this case you need a tower with a non-explosive attack.

Eco

Being always aware of your Echo, gives you more money.

Send the reds to the beginning to start.

If you don't know how Echo works If you send weak balloons to get Echo, if you send a powerful balloon like Moab, you lose Echo.

Eco is the amount of money you get over time, so it's very useful to have them early on.

Victoria

Strategy is a great way to get on with life.

Good Eco to earn more money.

If you want to win, look at the side of the other players and ask yourself if they would be attacked by a rainbow regeneration blast, that would fix it, if not in the way of victory if they can move on to the next point.

Think of other types of globes like ceramic ones, and you can also get them to regenerate and cloak with the settings in the drop menu (check for holes in their stratum because e.g. a joint leads, now you know their weakness) . Now, if no normal balloon works. It's the moment…

Note ♦ ⇒ Use this tip with caution as moab class balloons are deducted from your Echo.

Ask yourself if they can withstand the force of moab or BFB, ZOMG etc…. if you know they can't send it, because your Echo won't matter when you win the round, because if a moab class balloon goes through you, you will automatically die.

♣ Other useful tips

There are some things that are hard to defend against as we come back to the issue of recognizing holes in your opponent's strategy we think about hints or rainbow regeneration but I'm going to tell you about some dangerous combinations of balloons and others tips and tricks:

    • Camouflage in front.
    • Ceramic regeneration.

doing the right thing ⇓

⇒ If you send a moab-class balloon, fast balloons like carnation towers that are set to go first (default setting) will go to pink, not moab.

⇒ If you see that your opponent is fighting (hint used in the last skill game as a bonus), use the boost of the power balloon. This makes all the balloons on your side better.

⇒ A cheap 0-0 monkey can hold its own against the first few rounds, you can use this to your advantage because it will save you some money for a while.

⇒ Make a game plan. That is, you know the basic premise of what you are going to do, which tower you are going to put up first, and you don't have to plan the whole game. But until rounds 10-20, so you have good chances of disagreement without a plan.


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