Tales of Arise – How to change the texture of the eyes and hair of the characters

Tales of Arise – How to change the texture of the eyes and hair of the characters

This interesting and informative tutorial teaches you how to change the texture of a character's eyes and hair in Tales of Arise?

Tales of Arise – A tool to change the texture of a character's eyes and hair

Key points:

This is a texture injection tool that allows you to use your own images (such as regular dds/jpg/png files) for the eye and hair textures for each of the following characters: Alphen / Dohalim / Kisara / Law / Rinwell / Shionne.

Tales of Arise Texture Injector Tool Guide

Photos

To get started, you need to download the mods: ⇔ After downloading the mods, open the folder and extract the contents to Tales of AriseAriseBinariesWin64 (where the .exe is located).

How is it used?

The replacement textures are in the ReplacementTextures folder, separated by a folder for each character. Edit an existing texture swatch or replace it with your own with the same name.

If you want to change it to insert a different type of image (png, jpg), go to the characters ini folder.

(for example, ReplacementTexturesAlphenAlphenTextureOverride.ini)

And change the above ResourceReplaceTexture from .dds file to another image extension. Make sure the filename specified in ResourceReplaceTexture matches the name of the texture you want to insert.

How to disable texture replacement for certain characters:

Set it to embed dds textures similar to what the engine expects inside, although the end result is slightly different.

If you want the tool to not do any injection for a particular character (and to return the textures to normal), go to the d3dx.ini file, find the include statements under "exclude_recursive = DISABLED *" and comment out or delete all the line "include = ****" for the relevant character you want to return to normal.

This is what the include statements originally look like:

Originally Posted d3dx.ini:

include = ReplacementTexturesRinwellRinwellTextureOverride.ini

include = ReplacementTexturesShionneShionneTextureOverride.ini

includes

= ReplacementTexturesAlphenAlphenTextureOverride.ini

include = ReplacementTexturesLawTextureOverride.ini

include=ReplacementTextures

Notes

If you want to use this with the hud mod, move the include statements from the d3dx.ini file and put them in the same location in the d3dx.ini file as for the hud mod. Then cut/copy the entire ReplacementTextures folder and put it in the same place as the exe or ShaderFixes folder.

In order for the injected textures to display in the correct location, you may need to bring the in-game camera closer to the character's face so that it loads the textures with the highest LOD, which basically ignores the injection tool. This only needs to be done once after loading the game, as higher LOD versions usually remain active.

When you edit a texture and view it in-game, you may find that the image looks more washed out/bright than you expected. You want.

Built and tested on Nvidia hardware.

To remove

Delete the mod files manually or use the uninstall.bat file.


Leave a Comment

Your email address will not be published. Required fields are marked with *

*

*

  1. Responsible for the data: Actualidad Blog
  2. Purpose of the data: Control SPAM, comment management.
  3. Legitimation: Your consent
  4. Communication of the data: The data will not be communicated to third parties except by legal obligation.
  5. Data storage: Database hosted by Occentus Networks (EU)
  6. Rights: At any time you can limit, recover and delete your information.